Friday, 7 October 2011

Interview Quesions

*These quesions will most likely be on the documentary, they are not audience research.*

Shop Owner
Q1. Why do you believe that over the years video games have become progressively more violent?

Q2. Do you believe as a result of this that kids have become more violent and why? 

Q3. Do you enforce Game certification in your shop and if so how?

Q4. What is the best selling type of game in your shop?

Q5. Have you noticed a difference in the type of games girls and boys buy?

Q6. Have you ever refused to sell a game to someone and why?

Q7. What type of game do you play?

Q8. You run a sort of Warhammer club, what is the difference between violence in games and violence in Warhammer?

Game Players
Q1. What is your favourite genre of game?

Q2. Why do think some people like games with high levels of violence?

Q3. Do you personally like games with high levels of violence?

Q4. Do you think that violent video games can effect your behaviour in anyway?

Concerned Parent
Q1. What do you feel about violent video games?

Q2. Are games today more violent than what you played as a kid?

Q3. Do you think that this has led to increased violence in kids?

Q4. Do you limit the amount of time that your child plays games?

Q5. Do you think that your child gets any benefits from playing games?

Q6. If you had the chance, would you ban any games?

Thursday, 6 October 2011

Tzvetan Todorov Research

Q1. Who was Tzvetan Todorov?
A1. He is a Franco-Bulgarian philosopher. He lives in France; Todorov has been a visiting professor at several universities.

Q2. What are the key points of his narrative theory?
A2. Basically there are five parts to a story.
  • Equilibrium – things that balance.
  • Disruption – something happens that disrupts this.
  • Realization – the protagonist accepts disruption has happened; no easy way to fix it, something has to be done about it.
  • Restoration – the problem is attempted to be fixed.
  • New Equilibrium – Normality restored, things have changed.

Q3. How is this relevant to studying media?
A3. The theory is relevant to media because it describes the sequence of events in order that they would happen in a media text, for example in films such as toy story 3 where everything starts off fine, then a problems occurs, then eventually everything is resolved but now with a new twist.